Photography Gallery (Awaiting update)
Vollendung, Krönung, höchstes Gut,
und was es mit uns Menschen tut.
In Worte das zu fassen,
Muse dazu einzulassen,
herausgefordert wurd' ich Mal:
nun dies zu tun, es mich befahl.
Schönheit schildern, ob ästhetisch,
literarisch, ob poetisch,
die größten Dichter nie gelang,
die höchste Stimme nie besang.
Was konnt' ich, nur erdgeboren,
leisten, im Konzept verloren:
Begriff' wie selig, Perfektion,
Idee wie Liebe in Person?
Angesichts der gold'nen Sinnen,
lässt kein Ausdruck sich beginnen.
Dann, die Klärung mich beschlich,
Fro- und Wahrheit fanden sich —
beschrieb einfach deins und dich.
struikelend en tuimelend,
hun weelde voor haar glans,
de machtigste als eerste,
voor haar, een dodendans
korte tijd hun alles,
de toekomst in haar macht,
ook zonder levensteken,
verblijdde met haar pracht
smachtend naar haar liefde,
de wens in heel het land,
ijverzucht en afgunst,
dichtbij doch was de brand
de fictie van haar kunnen,
die droom van wit met rood,
dat kleine beetje leven,
had ondergang gepoot
haar warmte werd hun neergang,
ze had toch zo beweerd,
haar schoonheid is een teken,
hun keus bekritiseerd
het moet haar zijn vergeven,
het eind van menig ziel,
zij zelf is toch bezweken,
aan wat allen overviel
haar naam niet voor haarzelf,
voor haar geest was goed gevat,
struikelend en tuimelend,
de mens het snel vergat
pacing among pictures
of life now rotten
passing lovers parted
and names forgotten
lo the sadness season
as old trees fall bare
observe the cold and grey
moss where hues not dare
striking barren branches
wind flies by and hears
a gathered group singing
hymns replace their tears
an attempt to face reality
to death we all must bow
you, once brightly blessed
obliged to silence now
I'm keeping these online for nostalgia's sake: game maps I created for competitive DOOM II (1994), played e.g. through (now-defunct) csDoom or (still under active development) ZDaemon.
Good times.
Punaxe CTF (pnxctf.wad) —
A capture-the-flag map intended for larger (e.g. 8v8) games, which were up and coming around 2005, but seemed to have lost some ground to intensive small-scale 3v3. Includes a number of strategic novelties, opportunities for constructive teamwork (and sabotage), trickshots, hiding places, and calculated refreshments.
Punaxe Arena (pnxarena.wad) —
1-on-1 deathmatch with a dark twist. This darkmatch map consists of a single, relatively small open space, but with lights dimmed to the point that you won't see each other most of the time. Only when firing, picking up items, or wandering into the bright centre will you give away your position to your enemy, provided they have a keen eye and ear. This brightly lit centre, of course, is where the best goodies are kept, but you may have to linger for a dangerously long time to try and get them first...
The Lost Tomb (losttomb.wad) —
This FFA deathmatch map is centred around the sphere room of DOOM II's map16—a favourite of mine, but lost on many people as the winning strategy (camping in that very same room) can easily frustrate the other players. In this edit, maintaining control over the megasphere remains a winning strategy, but this is now significantly more challenging due to additional attack routes leading into the room. The rest of the map is built from scratch for additional skirmishes, with a familiar element from map01 thrown in and, some ancient Egyptian handiwork, and ... a lost tomb.